Why Game Builds Rarely Autoscale Build Agents
May 20, 2026Many build systems across software development rely on ephemeral, or 'autoscaled', agents that can be spun up on demand. This is a great way…
Many build systems across software development rely on ephemeral, or 'autoscaled', agents that can be spun up on demand. This is a great way…
Video Game development has unique constraints that lead to its build systems lagging behind “enterprise” development. A primary factor is…
So you’ve launched your game and it’s doing well. Congratulations! But how can you fix emergent bugs while still developing new features or…
Have you ever wondered why AAA games often use Perforce instead of Git? If you’re a software developer, you’ve probably noticed that Git is…
Does your AAA game have pre-commit tests? It probably should. Pre-commit testing - sometimes called “buddy build” or “gauntlet” or…