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  1. Video game development's unique constraints

    August 19, 2024

    Video Game development has unique constraints that lead to its build systems lagging behind “enterprise” development. A primary factor is…


  2. Branching Strategies to support a live service game

    June 15, 2024

    So you’ve launched your game and it’s doing well. Congratulations! But how can you fix emergent bugs while still developing new features or…


  3. Why many game development studios use Perforce instead of Git

    May 07, 2024

    Have you ever wondered why AAA games often use Perforce instead of Git? If you’re a software developer, you’ve probably noticed that Git is…


  4. Does your video game have pre-commit tests?

    April 23, 2024

    Does your AAA game have pre-commit tests? It probably should. Pre-commit testing - sometimes called “buddy build” or “gauntlet” or…


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