Bespoke CI

A tailored approach to building your games

Contact us today to schedule a quick introductory call!

Empowering studios of all sizes

Our approach has been integrated and deployed for projects ranging from single indie developers to large in-production teams.

Last Epoch
Treehouse Games
Manifold Garden
Emoji Charades

Capabilities

We expertly apply a mixture of mature tooling and proprietary software to offer a unique set of capabilities.

Unity, Unreal Engine, & Proprietary

We strive to support whichever engine your game is built upon, whether it's Unity, Unreal Engine, or an in-house proprietary engine.

Many Storefronts

Ready to release? Deploying your games to all of the biggest storefronts is just a few commands away.

Source Access

You'll have access to our proprietary source code to make alterations — and we'll help you along the way.

PC

Easily build your game for Windows, Mac, and Linux.

Mobile & Native

Easily build your game for Android, iOS, and tvOS (Apple Arcade).

Consoles

Licensing for console SDKs can be prohibitive for cloud-based solutions. We've got you covered.

How We Compare

There are many ways to implement a build and deployment pipeline, but we offer the ideal mix of convention and customization.

BespokeCI

A tailored approach to building your games.

Platforms
FeatureIncluded
WindowsYes
LinuxYes
MacYes
Mobile (Android, iOS)Yes
tvOS (Apple Arcade)Yes
Console (Xbox, Playstation, Switch)Yes
Source Control
FeatureIncluded
GitYes
Perforce HelixYes
OtherYes
Intricacies
FeatureIncluded
Large respositories (larger than 5 GB) ^1Yes
Incremental buildsYes
Configurable build profiles & settings groupsYes
Deployment
FeatureIncluded
SteamYes
EpicYes
Itch.ioYes
PatchKitYes
Google Play StoreYes
Apple App StoreYes
Accelbyte's ArmadaYes
MultiplayYes
Proprietary PlatformYes
Integrations
FeatureIncluded
SlackYes
DiscordYes
GitHub ChecksYes
Custom IntegrationsYes
Extra
FeatureIncluded
Your infrastructure supportedYes
Dedicated SupportYes
Diagnosable BuildsYes
White Glove Onboarding ExperienceYes

Unity Cloud Build

Build tooling and cloud infrastructure for Unity.

Platforms
FeatureIncluded
WindowsYes
LinuxYes
MacYes
Mobile (Android, iOS)Yes
tvOS (Apple Arcade)No
Console (Xbox, Playstation, Switch)No
Source Control
FeatureIncluded
GitYes
Perforce HelixYes
OtherNo
Intricacies
FeatureIncluded
Large respositories (larger than 5 GB) ^1Yes
Incremental buildsYes
Configurable build profiles & settings groupsNo
Deployment
FeatureIncluded
SteamNo
EpicNo
Itch.ioNo
PatchKitNo
Google Play StoreUnknown
Apple App StoreUnknown
Accelbyte's ArmadaNo
MultiplayNo
Proprietary PlatformNo
Integrations
FeatureIncluded
SlackNo
DiscordNo
GitHub ChecksNo
Custom IntegrationsNo
Extra
FeatureIncluded
Your infrastructure supportedYes
Dedicated SupportYes
Diagnosable BuildsNo
White Glove Onboarding ExperienceYes

GameCI

Open source build tooling with GitHub Actions.

Platforms
FeatureIncluded
WindowsPartial (No il2cpp for Unity)
LinuxYes
MacPartial (No il2cpp for Unity)
Mobile (Android, iOS)Yes
tvOS (Apple Arcade)No
Console (Xbox, Playstation, Switch)No
Source Control
FeatureIncluded
GitYes
Perforce HelixNo
OtherNo
Intricacies
FeatureIncluded
Large respositories (larger than 5 GB) ^1No
Incremental buildsNo
Configurable build profiles & settings groupsNo
Deployment
FeatureIncluded
SteamYes
EpicNo
Itch.ioNo
PatchKitNo
Google Play StoreYes
Apple App StoreYes
Accelbyte's ArmadaNo
MultiplayNo
Proprietary PlatformNo
Integrations
FeatureIncluded
SlackYes
DiscordYes
GitHub ChecksYes
Custom IntegrationsYes
Extra
FeatureIncluded
Your infrastructure supportedNo
Dedicated SupportNo
Diagnosable BuildsYes
White Glove Onboarding ExperienceNo

^1 Support for repositories larger than 5 GB is limited in some solutions, such as those based on GitHub Actions.

[Gamebreaking Studios] was able to seamlessly integrate our existing workflow and version control system into the pipeline, as well as add additional features.

William Chyr

William Chyr Studio

Ready to learn more?

Contact us today to schedule a brief introductory call!

Contact us